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- --Converted with ttyyuu12345's model to script plugin v4
- local env =getfenv(func)
- __index =function(self,k)
- return var
- return env[k]
- end,
- setfenv(func,newenv)
- end
- mas = Instance.new('Model',game:GetService('Lighting'))
- Part1 = Instance.new('Part')
- LocalScript3 = Instance.new('LocalScript')
- SpecialMesh5 = Instance.new('SpecialMesh')
- Tool0.Parent = mas
- Tool0.TextureId ='http://www.roblox.com/asset/?id=19339420'
- Part1.Name ='Handle'
- Part1.BrickColor = BrickColor.new('Black')
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.CFrame = CFrame.new(-6.63999891,0.500003994,-11.4400177,0,0,-1,0,1,0,1,0,0)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.105882,0.164706,0.207843)
- Part1.Position = Vector3.new(-6.63999891,0.500003994,-11.4400177)
- Part1.Color = Color3.new(0.105882,0.164706,0.207843)
- SpecialMesh2.MeshId ='http://www.roblox.com/asset/?id=94219391'
- SpecialMesh2.TextureId ='http://www.roblox.com/asset/?id=94219470'
- SpecialMesh2.Scale = Vector3.new(0.75,0.75,0.75)
- LocalScript3.Parent = Tool0
- --Made by Ahtoh13131423144235
- local char=nil--Do not change this
- local maxAmmo=9--Max Ammo
- local ammo=32--Stored Ammo
- --WELDS
- local leftArmWeld=nil
- flameWeld.Parent=script.Parent.Handle
- flameWeld.Part0=script.Parent.Handle
- flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
- function equip()
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- for i=1,2do
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
- end
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- function reload()
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
- end
- for i=1,14do
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- --SCRIPT
- if debouncefalseand clip>0then
- local mouse=game.Players.LocalPlayer:GetMouse()
- if mouse.Target.Parent:FindFirstChild('Humanoid')~=nilthen
- mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
- end
- local shell=Instance.new('Part')
- shell.Name='Shell'
- shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
- shell.BrickColor=BrickColor.new('Bright red')
- mesh.Parent=shell
- game.Debris:AddItem(shell,4)
- debounce=false
- debounce=true
- clip=maxAmmo
- debounce=false
- end)
- char=script.Parent.Parent
- rightArmWeld.Parent=char.Torso
- rightArmWeld.Part1=char['Right Arm']
- rightArmWeld.C0=CFrame.new(1.5,0.5,0)
- leftArmWeld=Instance.new('Weld')
- leftArmWeld.Name='LeftWeld'
- leftArmWeld.Part1=char['Left Arm']
- leftArmWeld.C1=CFrame.new(0,0.5,0)
- debounce=false
- script.Parent.Unequipped:connect(function()
- rightArmWeld:Remove()
- rightArmWeld=nil
- end)
- Part4.Name ='Flame'
- Part4.BrickColor = BrickColor.new('Bright red')
- Part4.Size = Vector3.new(1.97999871,0.640000284,0.510000348)
- Part4.CFrame = CFrame.new(-3.19277,0.801472008,-11.4081182,1,0,0,0,1,0,0,0,1)
- Part4.Color = Color3.new(0.768628,0.156863,0.109804)
- Part4.Position = Vector3.new(-3.19277,0.801472008,-11.4081182)
- Part4.Color = Color3.new(0.768628,0.156863,0.109804)
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- for i,v inpairs(cors)do
- pcall(v)
- end
What are the new Gun Simulator codes wiki and how redeem code to get free coins and star badge in this roblox game by DevvGames ? You are on the right page.
Contents
- 1 Gun Simulator codes 2021
Gun Simulator codes 2021
List of Roblox Gun Simulator codes will now be updated whenever a new one is found for the game. It includes those who are seems valid and also the old ones which sometimes can still work. Usually, they offer players a large number of free resources and various items related to current events. You can also search this site for all your favorite games, tips and tricks, guides and of course all the codes for roblox games. If the game is not listed, contact me, I will update. Redeem Gun Simulator codes and share with your friend and teams. As like many time, promo code have an expiration date.
New and working
Out of date
It is possible that the codes below are still functional. But in principle, they are all expired. If you have any information about them, you can tell me in the comments.
Shotgun Id Roblox Gear
How to redeem Gun Simulator codes ?
To use code you have to go in game and click on the icon below th shop button on right screen. a new box should appear, in which you can then enter one of the gift codes. Itβs as simple as that !
It is also possible to follow this youtube link to see in video how to do it:
Link and Description
Welcome to Gun Simulator π«! Game is currently in beta, EXPECT BUGS, changes, shutdowns and frequent updates! π All items and prices currently in-game are subject to change
π° Increase your gun skills by shooting different guns and sell off your skill for coins! π°
πͺ Fight other players and control the hardpoints for medals! πͺ
π₯ Huge map with over 100 guns to unlock and more content added every day!!! π₯
π How will you pave your way to becoming king of the streets? The choice is YOURS! π
Developed by:
Programming & GFX Artist β @JustDevv
Map Design & 3D Artist β @CodyDevv
Contributors:
3D Models β @LonerVIII
3D Models β @SimonTheBlender
Roblox Shotgun Script
I also invite you to register on the site so as not to miss the latest code. Also, a lot of information is broadcast on the official game channels. Other tips and patch notes may be announced on their media. Often you can enjoy more and be the first to know the latest Gun Simulator code.