Sentinel Is a great roblox executor that costs $15. This executor can run lots of roblox scripts although its not as good as synapse, its a great alternative if you don't want to spend a lot of money. This extension is not made by Roblox, and can not be used to play Roblox games. Roblox+ is a free Google Chrome extension made by me (WebGL3D) that adds features to the Roblox.com website!
- Roblox Hamster Simulator Fire Trucks
- Roblox Hamster Simulator Fire Emblem
- Best Simulators In Roblox
- Roblox Hamster Simulator Fire Emblem
- Roblox Simulator Codes
If you’re looking for some codes to help you along your journey playing Fire Breathing Simulator, then you have come to the right place! Here at RBLX Codes we keep you up to date with all the newest Roblox codes you will want to redeem. Here is the latest list of active Fire Breathing Simulator codes for January 2021
Fire Breathing Simulator Codes – An updated list with all the valid codes and some info about the reward each code will give you.
Fire Breathing Simulator Codes | Updated List
Were you looking for some codes to redeem? You are in the right place at RBLX Codes, hope you enjoy them!
Active Fire Breathing Simulator Codes
Be careful when entering in these codes, because they need to be spelled exactly as they are here, feel free to copy and paste these codes from our website straight to the game to make things easier!
We will keep this list of active codes updated so come back when your ready and we will have the latest working codes waiting for you!
- release: This code will give you 500 coins!
Expired Fire Breathing Simulator Codes
In this list you will find the codes that have expired, you can’t use them anymore.
THERE ARE CURRENTLY NO EXPIRED CODES
Roblox Hamster Simulator Fire Trucks
Fire Breathing Simulator Codes | How To Redeem?
It’s quite simple to claim codes, click the blue twitter icon on the left to open the code menu, once you have entered in the code click on enter to redeem!
You can also check out Gaming Dan’s video on the newest working codes and also for a 1,000 daily robux giveaway!
Roblox Codes | Other Games
Roblox Hamster Simulator Fire Emblem
To find out more roblox codes simply click on Codes then you will be brought to an A-Z list of roblox games with codes for them!
Best Simulators In Roblox
Roblox Hamster Simulator Fire Emblem
- local d = false
- d = true
- larm.Parent = script.Parent
- larm.BrickColor = BrickColor.new('CGA brown')
- larm.CanCollide = false
- larm.Transparency = 1
- local larm_weld = Instance.new('Weld')
- larm_weld.Part0 = larm
- rarm.Parent = script.Parent
- rarm.BrickColor = BrickColor.new('CGA brown')
- rarm.CanCollide = false
- rarm.Transparency = 1
- local rarm_weld = Instance.new('Weld')
- rarm_weld.Part0 = rarm
- lleg.Parent = script.Parent
- lleg.BrickColor = BrickColor.new('CGA brown')
- lleg.CanCollide = false
- lleg.Transparency = 1
- local lleg_weld = Instance.new('Weld')
- lleg_weld.Part0 = lleg
- rleg.Parent = script.Parent
- rleg.BrickColor = BrickColor.new('CGA brown')
- rleg.CanCollide = false
- rleg.Transparency = 1
- local rleg_weld = Instance.new('Weld')
- rleg_weld.Part0 = rleg
- t.Parent = script.Parent
- t.BrickColor = BrickColor.new('CGA brown')
- t.CanCollide = false
- t.Transparency = 1
- local t_weld = Instance.new('Weld')
- t_weld.Part0 = t
- h.Parent = script.Parent
- h.BrickColor = BrickColor.new('CGA brown')
- h.CanCollide = false
- h.Transparency = 1
- local h_weld = Instance.new('Weld')
- h_weld.Part0 = h
- local attachment_0 = Instance.new('Attachment')
- attachment_0.Name = 'Trail Attachment 0'
- local attachment_1 = Instance.new('Attachment')
- attachment_1.Name = 'Trail Attachment 1'
- trail.Parent = script.Parent.Torso
- trail.Attachment1 = attachment_1
- trail.Color = ColorSequence.new(Color3.new(255,106,0),Color3.new(255,0,0))
- trail.Enabled = false
- script.Parent.Humanoid.MaxHealth = 7500
- script.Parent.Humanoid.WalkSpeed = 32
- local mus = Instance.new('Sound')
- mus.Name = 'Music'
- mus.Looped = true
- mus.Playing = true
- dom.Parent = script.Parent.Head
- dom.MeshType = Enum.MeshType.FileMesh
- dom.MeshId = 'http://www.roblox.com/asset/?id=21057410'
- dom.TextureId = 'http://www.roblox.com/asset/?id=31100020'
- local larm = Instance.new('SpecialMesh')
- larm.MeshType = Enum.MeshType.FileMesh
- larm.MeshId = 'http://www.roblox.com/asset/?id=74655289'
- larm.TextureId = 'http://www.roblox.com/asset/?id=74659605'
- local rarm = Instance.new('SpecialMesh')
- rarm.MeshType = Enum.MeshType.FileMesh
- rarm.MeshId = 'http://www.roblox.com/asset/?id=74655309'
- rarm.TextureId = 'http://www.roblox.com/asset/?id=74659605'
- local lleg = Instance.new('SpecialMesh')
- lleg.MeshType = Enum.MeshType.FileMesh
- lleg.TextureId = 'rbxassetid://98332862'
- rleg.Parent = script.Parent['Right Leg']
- rleg.MeshId = 'rbxassetid://98332630'
- local to = Instance.new('SpecialMesh')
- to.MeshType = Enum.MeshType.FileMesh
- to.MeshId = 'http://www.roblox.com/asset/?id=68241695'
- to.TextureId = 'http://www.roblox.com/asset/?id=31100020'
- name.Parent = script.Parent.Head
- name.LightInfluence = 0
- name.Adornee = script.Parent.Head
- name.Size = UDim2.new(0,200,0,50)
- nameText.Parent = name
- nameText.Size = UDim2.new(0,100,0,20)
- nameText.Font = Enum.Font.Antique
- nameText.TextScaled = true
- d = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- anims.Parent = script.Parent
- local anim_wave = Instance.new('Animation')
- anim_wave.Parent = anims
- anim_wave.AnimationId = 'rbxassetid://1057062558'
- local h = hit.Parent:findFirstChild('Humanoid')
- if h ~= nil and hit.Parent ~= script.Parent then
- end
- function dmg(hit)
- if h ~= nil and hit.Parent ~= script.Parent then
- end
- function bigdmg(hit)
- if h ~= nil and hit.Parent ~= script.Parent then
- end
- function spherewavetouch(hit)
- local wave = game.Workspace:FindFirstChild(script.Parent.Name..'s Sphere Wave')
- if h ~= nil and wave ~= nil and hit.Parent ~= script.Parent then
- h.Health = h.Health - math.random(10,30)
- end
- local h = hit.Parent:findFirstChild('Humanoid')
- local wave = game.Workspace:FindFirstChild(script.Parent.Name..'s Super Sphere Wave')
- if h ~= nil and wave ~= nil and hit.Parent ~= script.Parent then
- h.Health = h.Health - math.random(20,60)
- end
- if d false then
- local anim = script.Parent.Humanoid:LoadAnimation(anim_wave)
- wait(.6)
- wave.Parent = game.Workspace
- wave.Material = Enum.Material.Neon
- wave.Anchored = true
- wave.CFrame = script.Parent.Torso.CFrame - Vector3.new(0,1.3,0)
- wave.Transparency = .7
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Transparency = .8
- wave.Transparency = .9
- wave.Parent = nil
- end
- function flyAndWave()
- d = true
- t.Anchored = true
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- local wave = Instance.new('Part')
- wave.Parent = game.Workspace
- wave.Name = script.Parent.Name..'s Sphere Wave'
- wave.Shape = Enum.PartType.Ball
- wave.Transparency = .7
- wave.CanCollide = false
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(1)
- wait(.1)
- wait(.1)
- wait(2)
- wait(.5)
- wave.Touched:connect(spherewavetouch)
- wave.Name = script.Parent.Name..'s Sphere Wave'
- wave.Shape = Enum.PartType.Ball
- wave.Transparency = .7
- wave.CanCollide = false
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(1)
- wait(.1)
- wait(.1)
- wait(2)
- wait(.5)
- wave.Touched:connect(spherewavetouch)
- wave.Name = script.Parent.Name..'s Sphere Wave'
- wave.Shape = Enum.PartType.Ball
- wave.Transparency = .7
- wave.CanCollide = false
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(1)
- wait(.1)
- wait(.1)
- wait(2)
- wait(.5)
- swave.Touched:connect(superspherewavetouch)
- swave.Name = script.Parent.Name..'s Super Sphere Wave'
- swave.BrickColor = BrickColor.Red()
- swave.Material = Enum.Material.Neon
- swave.Anchored = true
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Transparency = .8
- swave.Transparency = .9
- swave.Parent = nil
- t.Anchored = false
- end
- function Explosion()
- if d false then
- local swave = Instance.new('Part')
- swave.Parent = game.Workspace
- swave.Name = script.Parent.Name..'s Super Sphere Wave'
- swave.BrickColor = BrickColor.new('CGA brown')
- swave.Material = Enum.Material.Neon
- swave.Anchored = true
- local ex_sound = Instance.new('Sound')
- ex_sound.SoundId = 'rbxassetid://514867425'
- ex_sound.Volume = 1
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- d = false
- swave.Transparency = .6
- swave.Transparency = .8
- ex_sound.Parent = nil
- end
- function ShootFire()
- local f_ball = Instance.new('Part')
- f_ball.Parent = game.Workspace
- f_ball.CFrame = script.Parent.Torso.CFrame
- f_ball.Velocity = f_ball.CFrame.lookVector * 150
- f_ball.Shape = Enum.PartType.Ball
- f_ball.BrickColor = BrickColor.new('Really red')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- end
- function SuperFire()
- local f_ball = Instance.new('Part')
- f_ball.Parent = game.Workspace
- f_ball.Name = script.Parent.Name..'s Super Fireball'
- f_ball.Velocity = f_ball.CFrame.lookVector * 450
- f_ball.Shape = Enum.PartType.Ball
- f_ball.BrickColor = BrickColor.new('Really red')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- end
- function firerun()
- fire_run_enabled = true
- if fire_run_enabled true then
- end
- function Bomb()
- d = true
- bomb.Parent = game.Workspace
- bomb.Shape = Enum.PartType.Ball
- bomb.BrickColor = BrickColor.new('Really black')
- bomb.Size = Vector3.new(2,2,2)
- d = false
- local ex = Instance.new('Explosion')
- ex.Position = bomb.Position
- bomb.CanCollide = false
- end
- key = key:lower()
- WaveJump()
- if key 't' then
- end
- Explosion()
- if key 'q' then
- end
- Bomb()
- if key 'g' then
- end
- if fire_run_enabled false then
- script.Parent['Fire Head'].Transparency = .7
- script.Parent['Fire Left Arm'].Transparency = .7
- script.Parent['Fire Right Arm'].Transparency = .7
- script.Parent['Fire Left Leg'].Transparency = .7
- script.Parent['Fire Right Leg'].Transparency = .7
- fire_run_enabled = true
- else
- script.Parent['Fire Head'].Transparency = 1
- script.Parent['Fire Right Arm'].Transparency = 1
- script.Parent['Fire Right Leg'].Transparency = 1
- fire_run_enabled = false
- end
- end)