Roblox Killing Game
Zombie Killing Simulator is a great action game on the Roblox platform where you fight zombies and collect their skulls so that they can be cured by the doctor. The game offers so many cool weapons and intense gameplay. This post is about the Zombie Killing Simulator codes. Here you can obtain an Infinity Gemstone, more info at Infinity Gemstones page. Spider Man Arena, here you can upgrade your Spider Glove by killing enemy team NPC's, you can also equip the Spider Glove here too. 7+ Best Roblox Shooting Games in 2020: Roblox is one of the most popular and most used gaming platforms. Millions of users actively play some amazing unblocked games on Roblox. And, the Roblox developers community is not even a bit slow in delivering their best. They are regularly providing new and amazing games for other players to play.
- ]]--
- local Aura_Range =200-- Edit here
- local AmountOfDamage =20-- Edit here for insta destroy
- --[[ Keybind Settings --]]
- Q - Insta Destroy
- V - Kill Aura
- warn('Made by Hamii (Hamii#4518) / Tritium (on v3rm), thanks for kill aura helping Floof!')
- local Player = game:GetService('Players').LocalPlayer
- local Folder = workspace.Critters
- local Damage =function(Part)
- local A = Part
- local C ={
- origin = Player.Character.Head.Position,
- velocity = Player.Character.Head.CFrame.lookVector * Vector3.new(500,100,500),
- age =os.time(),
- object = game:GetService('ReplicatedStorage').Projectiles:findFirstChild('Bolt')
- local D =(Player.Character.Head.Position - Part.Position).magnitude
- game:GetService('ReplicatedStorage').Events.ProjectileImpact:FireServer(A, B, C, D)
- end
- Mouse.KeyUp:connect(function(key)
- for i =1, AmountOfDamage do
- if Mouse.Target and Mouse.Target.ClassName ~='Terrain'then
- end
- end
- if key 'e'then
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'rock')then
- if v.ClassName 'Part'or v.ClassName 'Union'then
- for i =1,50do
- wait()
- end)
- end
- spawn(function()
- Damage(v.PrimaryPart)
- end
- elseif game:GetService('Players'):GetPlayerFromCharacter(v)then
- for i =1,50do
- wait()
- end)
- end
- end
- if part:IsDescendantOf(Player.Character)thenreturnnilend
- if part and part.Parent and part.Parent.Parent then
- for i =1,5* strength do
- end
- elseif part.Parent.Parent:findFirstChild('Head')then
- Damage(part.Parent.Parent.Head)
- else
- for i,v inpairs(part.Parent:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- Damage(v)
- end
- end
- for i =1,2.5* strength do
- end
- end
- local myPos =function()
- end
- Mouse.KeyDown:connect(function(key)
- --warn('Pressed v, Kill Aura made by Floof and bypassed by Hamii!')
- for i, v inpairs(workspace.Critters:GetChildren())do
- local Pos = v.HumanoidRootPart.Position
- if Distance <= Aura_Range then
- end
- local Pos = v.Torso.Position
- if Distance <= Aura_Range then
- end
- local Part =nil
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- orange(Part,14)
- end
- wait()
- for i,v inpairs(game:GetService('Players'):GetPlayers())do
- local HRP = v.Character:findFirstChild('HumanoidRootPart')
- local Distance =(HRP.Position - myPos()).magnitude
- orange(HRP,15)
- end
- end
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'node')orstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'stone')orstring.find(v.Name:lower(),'mound')orstring.find(v.Name:lower(),'rope')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Health')or v:findFirstChild('Torso')or v:findFirstChild('HitShell')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- for i,v inpairs(workspace.Deployables:GetChildren())do
- ifstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'gate')orstring.find(v.Name:lower(),'raft')orstring.find(v.Name:lower(),'boat')orstring.find(v.Name:lower(),'hut')orstring.find(v.Name:lower(),'Health')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Torso')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- end)
Zombie Killing Simulator Roblox Codes Wiki
- ]]--
- local Aura_Range =200-- Edit here
- local AmountOfDamage =20-- Edit here for insta destroy
- --[[ Keybind Settings --]]
- Q - Insta Destroy
- V - Kill Aura
- warn('Made by Hamii (Hamii#4518) / Tritium (on v3rm), thanks for kill aura helping Floof!')
- local Player = game:GetService('Players').LocalPlayer
- local Folder = workspace.Critters
- local Damage =function(Part)
- local A = Part
- local C ={
- origin = Player.Character.Head.Position,
- velocity = Player.Character.Head.CFrame.lookVector * Vector3.new(500,100,500),
- age =os.time(),
- object = game:GetService('ReplicatedStorage').Projectiles:findFirstChild('Bolt')
- local D =(Player.Character.Head.Position - Part.Position).magnitude
- game:GetService('ReplicatedStorage').Events.ProjectileImpact:FireServer(A, B, C, D)
- end
- Mouse.KeyUp:connect(function(key)
- for i =1, AmountOfDamage do
- if Mouse.Target and Mouse.Target.ClassName ~='Terrain'then
- end
- end
- if key 'e'then
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'rock')then
- if v.ClassName 'Part'or v.ClassName 'Union'then
- for i =1,50do
- wait()
- end)
- end
- spawn(function()
- Damage(v.PrimaryPart)
- end
- elseif game:GetService('Players'):GetPlayerFromCharacter(v)then
- for i =1,50do
- wait()
- end)
- end
- end
- if part:IsDescendantOf(Player.Character)thenreturnnilend
- if part and part.Parent and part.Parent.Parent then
- for i =1,5* strength do
- end
- elseif part.Parent.Parent:findFirstChild('Head')then
- Damage(part.Parent.Parent.Head)
- else
- for i,v inpairs(part.Parent:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- Damage(v)
- end
- end
- for i =1,2.5* strength do
- end
- end
- local myPos =function()
- end
- Mouse.KeyDown:connect(function(key)
- --warn('Pressed v, Kill Aura made by Floof and bypassed by Hamii!')
- for i, v inpairs(workspace.Critters:GetChildren())do
- local Pos = v.HumanoidRootPart.Position
- if Distance <= Aura_Range then
- end
- local Pos = v.Torso.Position
- if Distance <= Aura_Range then
- end
- local Part =nil
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- orange(Part,14)
- end
- wait()
- for i,v inpairs(game:GetService('Players'):GetPlayers())do
- local HRP = v.Character:findFirstChild('HumanoidRootPart')
- local Distance =(HRP.Position - myPos()).magnitude
- orange(HRP,15)
- end
- end
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'node')orstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'stone')orstring.find(v.Name:lower(),'mound')orstring.find(v.Name:lower(),'rope')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Health')or v:findFirstChild('Torso')or v:findFirstChild('HitShell')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- for i,v inpairs(workspace.Deployables:GetChildren())do
- ifstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'gate')orstring.find(v.Name:lower(),'raft')orstring.find(v.Name:lower(),'boat')orstring.find(v.Name:lower(),'hut')orstring.find(v.Name:lower(),'Health')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Torso')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- end)